When the game launches next week map making enthusiasts are going to be super keen to start creating maps based on real world data. You would think it would be impossible but thanks to the wonders of satellite technology and various map resources it is possible. Not only that, there’s now a web based tool to make the job super easy. It’s not perfect yet but I’m sure it will improve with more development time.
In this post I have detailed the process you need to go through to import the maps into the game.
Over on terrain.party the planet can be explored and sections of the terrain can then be downloaded with the height map data. Once the area is captured with the grid on the site (follow the on-screen prompts), the maps can be downloaded and inserted into your City Skylines directory at the following locations depending on your OS.
Windows: C:\Users\<yourname>\AppData\Local\Colossal Order\Cities_Skylines\Addons\MapEditor\Heightmaps
Mac: ~/Library/Application Support/Colossal Order/Cities_Skylines/Addons/MapEditor/Heightmaps/
The next thing to do is launch the game and head straight into the map editor and click the import height map button at the bottom of the screen and select the “merged” version of the map. The map will now be populated with the terrain data from the images that were downloaded from the website. It may not look quite right and some extra tweaks may be required such as raising the sea level depending on what you have captured from the site.
It’s super simple and this really is a fantastic tool.
It’s early days for the site and no doubt it will be tweaked following the launch next week but I will say that during my tests earlier I had no problems at all. To show how well it works, I did a quick test on Edinburgh and this is the result. I have highlighted some of the major locations on the map so you get an idea.
The ability to easily import maps is a massive boost to the game and it will add so much replayability.