To post a comment register a SkylinesCity account or us Disqus, social media logins, Steam or Twitch.
Contribute and submit news, guides, maps and mods directly to the site

Cities Skylines getting Content Creator Pack: Art Deco DLC

Posted on 25 Aug 2016 by Arazmus.
Share on FacebookTweet about this on TwitterShare on RedditShare on Google+

Paradox and Colossal Order are embracing the Cities Skylines modding community by releasing fan-made content as DLC from  Matt “Shroomblaze” Crux. Shroomblaze has released some awesome creations for Cities: Skylines so this is well deserved.

Paradox Interactive, a publisher that knows how to commune with its community, today announced the first downloadable content (DLC) for Cities: Skylines to feature creations from one of the game’s talented modders. The best-selling city-building game Cities: Skylines has been modified and built upon by aspiring architects, artists, and designers worldwide since its launch in 2015, with over 90,000 pieces of community-created content now available on Steam Workshop. Paradox will soon publish its first official DLC featuring exclusively assets created by a community contributor, and share the benefits from the pack’s sales with the content creator.

The first pack, titled “Content Creator Pack: Art Deco,” will include a selection of Deco-inspired buildings from community creator Matt “Shroomblaze” Crux. These buildings are new and original creations created by Crux, exclusive to the Art Deco pack, and Crux will receive a share of revenue from their sale in addition to an initial payment from Paradox to cover the cost of production. Other community creators will be highlighted in upcoming packs planned for the near future.

“After over 3,400 hours in Cities: Skylines, it’s wonderful to have my own buildings become part of the game’s landscape,” said Matt Crux, the modder behind the Art Deco pack. “Because the Art Deco era is so highly regarded as one of the best building styles of history, I think it needs to be represented as such. I made the suggestion to Paradox Interactive and they allowed me to come up with the buildings of my choice. I’m eager to see what the rest of the community thinks of them.”

You're not logged in but you can still comment below.
Register a SkylinesCity account to post comments.
You can also post through a social network or without logging in.