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Boreal Bay

Author: RoboAsimov
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Boreal Bay, where glacial springs flow out into the northern sea. A pristine wilderness with wildlife and evergreen forests set before a backdrop of snow-covered mountains. Will you build small and eke out a settlement in harmony with nature? Or will you carve up the landscape to get at its bountiful natural resources?

What’s a city without snow-capped mountains off in the distance? This is my first go at C:S’ map editor. The height-map is based off the Hawaiian island of Kauai, edited to play nice with water physics. To achieve the snow texture, I used hyperdrive_engage’s Terrain Texture Replacer Mod. You could play this map without it, but why?

Required Mods:

Terrain Texture Replacer by hyperdrive_engage

Recommended Mods:

All Spaces Unlockable by S. Klyte

Directions for adding snow texture:
1) Subscribe to hyperdrive_engage’s Terrain Texture Replacer Mod.
2) Enable it in-game in your content manager (found in the main menu).
3) Download this[i.imgur.com] image, open it in paint and save it as sand_texture.png
4) Place sand_texture.png in the folder C:\Users\YOUR NAME aHERE\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\TerrainTextureReplacer NOTE that you might have to create this folder yourself if it doesn’t already exist.
5) Start a new game with the map!

If you want to go back to the default sand texture, just rename the snow texture anything else or delete it.

Notes:
– All resources are represented on the map in pretty logical locations. Fertile land along the rivers, ore in the hills, oil along the coast.
– Road, rail, sea, and air connections are available.
– I haven’t thoroughly play-tested it yet, so there may by some funny issues (dams for example).
– So steam added some funky black bars to the snow texture. I’ve rehosted the image on imgur and edited the instructions to reflect that. I hope this helps if you’ve been having trouble.Boreal Bay, where glacial springs flow out into the northern sea. A pristine wilderness with wildlife and evergreen forests set before a backdrop of snow-covered mountains. Will you build small and eke out a settlement in harmony with nature? Or will you carve up the landscape to get at its bountiful natural resources?

What’s a city without snow-capped mountains off in the distance? This is my first go at C:S’ map editor. The height-map is based off the Hawaiian island of Kauai, edited to play nice with water physics. To achieve the snow texture, I used hyperdrive_engage’s Terrain Texture Replacer Mod. You could play this map without it, but why?

 
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