Modelled in Maya and textured in Photoshop.
Texture isn’t final but will try to update it soon.
LOD state isn’t implemented yet, too tired atm so soooon.
Only stat that is OP its radius but I figured if its going to be the Eiffel Tower, why not. Everything is pretty much normal in terms of building stats.
Scale is the largest I could possibly make it due to the current size limitations but its an OK size, for now…