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Cities: Skylines Reddit AMA is Underway

Posted 25 Feb 2015 by at 7:22 pm GMT
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The Cities Skylines dev team have hit the Reddit AMA subreddit and are now taking as many questions as possible. If you have any burning questions that have not already been covered in the numerous dev updates and forum posts recently then I suggest you head over and get them in now. With any luck your question will be answered.

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City: Skylines Modding Explained in New Video

Posted 25 Feb 2015 by at 7:05 pm GMT
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We all know modding is an important part of Cities: Skylines and today the dev team released a new video explaining some of the modding features players can expect.

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Want to help on Skylines City? Read On

Posted 21 Feb 2015 by at 3:32 am GMT
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With Cities Skylines coming out in the not too distant future, I am looking for a few people to help out on the site. Whether it’s with news, guides, tips or even opinion piece editorial about the game once its launched.

If you’re an avid city builder fan and are wanting to get involved with the community more then I would love to hear from you. If you’re interested drop me an email detailing what you can help with and add any other information that would be beneficial such as whether you have worked on a site before and areas of interest.

Thanks for reading and I hope some of you can join me in taking the site forwards before and after the game launches.

~Arazmus

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Colossal Order on Chirper Changes and Unlocking Everything

Posted 21 Feb 2015 by at 2:59 am GMT
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Colossal Order has been listening to feedback regarding the Chirper feature and have come up with a compromise that should please everyone.

We’ve heard your feedback regarding Chirper and understand that a relatively large amount of vocal users are not fond of this feature. Listening to our players-to-be is very important to us, yet so is the artistic integrity and design choices of Colossal Order. Taking this into consideration – a give-and-take is in order.

The change we have gone for is that you will now have an option to disable the sound and animation/pop up from Chirper. The bird will still stay on your screen, but you must click it to see the updates from your Cims.

We believe this is a good middle ground, as the feature is important for you to get an overview of the wants and needs of your citizens.

In other important news, they have also clarified options for unlocking content.

Also, something else that hasn’t been properly communicated.

There will be separate options when you start a game for unlocking everything (except monuments) and unlimited money/sandbox. Right now this is a CO-made mod, we aspire to add it as a checkbox / easily accessible option before launch.

This is good news for anyone wanting to simply play around with everything in Cities Skykines right from the start and at least it’s optional.

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A single new waterfall screenshots to enjoy

Posted 19 Feb 2015 by at 11:41 pm GMT
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The team posted a new rather gorgeous looking screenshot showing a waterfall with a city backdrop. It’s shots like this that make you want to play it now right?

cities mskylines

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Cities Skylines interview and hands-on

Posted 19 Feb 2015 by at 11:36 pm GMT
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More Cities Skylines content is starting to surface following the recent press hands-on at PDX. CimExchange has whipped up a piece which looks at the game’s transportation and seem impressed with the transportation mechanics which they say will impact your city.

SimTropolis caught up with Jonathan, community manager at Paradox, who answers numerous questions on everything from the reason the game has been created to post release support.

PCWorld has now posted their impressions of the game.

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Latest Cities: Skylines dev diary looks at climate themes

Posted 17 Feb 2015 by at 3:59 pm GMT
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If every region looked the same it would be rather dull but thank fully Cities: Skylines comes with three very distinct climate regions for cities. The three are North, Sunny and Tropic.

Cities: Skylines features three distinct terrain themes. These include north, sunny and tropic themes. Gameplay-wise the themes do not differ from each other, the effects are purely visual. This way the player can create their favorite maps using any of the themes available.

A theme includes its own set of trees (pine and conifer trees for north, broad-leaved trees for sunny and palm trees for the tropic theme – there are also some overlapping flora found in all of the themes), terrain colors, water texture and lighting conditions. For example, the sun is lower in the north theme and the grass is darker as well. The water is also a darker blue. In comparison the sunny theme has sun higher up in the sky and the lighting reflects more the Central and South European lighting conditions. The grass is greener and the water texture is somewhat more vibrant compared to the north theme. The tropic theme emulates tropical island atmosphere with sand texture that has a nice, slight glow to it when the sun hits it.

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Cities: Skylines PDXCon videos and articles

Posted 17 Feb 2015 by at 3:48 pm GMT
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With PDXCOn now done and dusted, coverage from attendees has started to surface and are worth a read/watch if you’re eagerly waiting for the game to release. Should more start to appear we’ll add them to this list to keep everything together.

PCGamesN hands-on impressions
Rock, Paper, Shotgun impressions

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Cities: Skylines release date revealed and new trailer

Posted 11 Feb 2015 by at 12:17 am GMT
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This was the moment we’ve all been waiting for, the release date reveal for Cities: Skylines. Get your city building heads ready because the game is out on 10 March.

Pre-orders are now being taken and there’s two option available. The Deluxe version (£29.99) which comes with a Basketball Court, Botanical Gardens, Merry-go-round, Bouncy Castle, a Dog Park, a digital art book and four digital postcards.

The standard edition will cost £22.99 and both can be pre-ordered right here. I think you’ll agree that Paradox have reasonably priced this release.

We also finally have that new trailer they’ve been teasing for a few days to coincide with the release date announcement.

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Cities: Skylines PDXCon Stream on Thursday Week

Posted 9 Feb 2015 by at 4:18 pm GMT
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Cities: SkylinesThis week the press are on their way to Paradox HQ to check out their upcoming titles and there will be a special live stream running from the event for Cities: Skylines. The stream kicks off at 15:00 CET on Thursday 12th February featuring CEO Mariina and a “surprise guest”.

The stream will he live on the PDX Twitch channel.

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